Publication:

Using Game Theory to Model Inauthenticity on Social Media

Loading...
Thumbnail Image

Files

GRUVER-QUINN-THESIS.pdf (446.44 KB)

Date

2018-08-02

Journal Title

Journal ISSN

Volume Title

Publisher

Research Projects

Organizational Units

Journal Issue

Access Restrictions

Walk-in Access. This thesis can only be viewed on computer terminals at the <a href=http://mudd.princeton.edu>Mudd Manuscript Library</a>.

Abstract

This  paper  is  the  first  to  use  game  theory  to  model  inauthenticity  on  social  media   –  a  phenomenon  proven  to  have  negative  psychological  effects.  Inauthenticity  is  defined   as  focusing  on  impressive  content  and/or  omitting  negative  life  updates.  I  hypothesize  a   prisoner’s  dilemma  model,  where  authenticity  is  cooperation  and  inauthenticity  is   defecting.  Data  from  a  survey  of  Princeton  students  is  used  to  create  models  for  two   different  degrees  of  closeness  between  users.  Models  for  interactions  with  close  friends   showed  Nash  equilibria  at  mutual  authenticity  and  mutual  inauthenticity,  while  models   for  general  acquaintances  only  have  one  Nash  equilibrium  at  mutual  inauthenticity.  I   discuss  differences  based  on  degree  of  closeness,  question  framing,  and  demographic   variables,  as  well  as  possible  ways  to  change  the  payoff  structure  to  favor  authenticity   and  thus  create  a  more  psychologically  healthy  social  media  environment.

Description

Type of resource

Princeton University Senior Theses

Keywords

Location

Citation