Publication: Gotta Catch ‘Em All: How Scarcity, Sentiment, and Secondary Markets Influence Pokémon TCG Financial Dynamics
Files
Date
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Access Restrictions
Abstract
Collectibles markets have long been the focus of academic literature; however, the Pokémon Trading Card Game (TCG) and other card markets have widely been excluded. This study applies the hedonic pricing framework to the Pokémon TCG, using a novel dataset of 4.77 million observations across 138 sets spanning April 2023 through March 2026. I estimate implicit prices for supply-side scarcity and demand-side characteristics including rarity tier, Pokémon generation, character identity, and card age, and test whether the market exhibits properties consistent with financial asset classes. I find that supply-side scarcity alone does not generate price premiums, Pokémon-specific traits drive value, and the market its structurally segmented between sealed products and raw cards. Additionally, I find evidence consistent with weak-form market efficiency, present in the return-volatility asymmetry that characterizes mature financial asset classes. These findings demonstrate that a market often characterized to be driven by nostalgia, hype, and speculation exhibits an underlying economic structure that mirrors established financial economics and collectibles research. This paper hopes to provide a foundation for future investigations into the Pokémon TCG and other TCG markets.