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Three Toed Pete: Examining equilibria and player behavior in a high-variance game

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dc.contributor.advisorCerenzia, Mark
dc.contributor.authorDeschenes, Jack
dc.date.accessioned2025-08-07T12:49:42Z
dc.date.available2025-08-07T12:49:42Z
dc.date.issued2025-08-10
dc.description.abstractI study “three toed pete,” a high-variance, sequential wagering game in which players decide—over multiple rounds—whether to commit to a common pot based on private signals. I develop and compare a suite of computational methods for characterizing equilibrium behavior: (i) simulation-based grid search to identify candidate cutoff strategies; (ii) gradient- based and simulated-annealing optimizers to navigate the noisy, multi-dimensional payoff landscape; (iii) state-dependent cutoff maps that adjust to current “toe” counts and alternating move order; and (iv) backward-induction algorithms that bootstrap the t = 1 solution to solve for general t recursively. My numerical experiments confirm theoretical predictions in the two-player, one toe case, reveal how cutoff thresholds rise with increasing target toes, and demonstrate scalability to more complex, n-player settings. I also prove structural lemmas—such as the weak dominance of non-contiguous strategies—that under- pin our computational approach. Beyond game theory, my methods have direct applications to multi-round auctions, sequential bidding for large-scale contracts (e.g. Olympic host selection, pension-liability transfers, 401(k) administration), and other contexts where agents face uncertainty, risk, and dynamic strategic interaction.
dc.identifier.urihttps://theses-dissertations.princeton.edu/handle/88435/dsp014m90dz96z
dc.language.isoen_US
dc.titleThree Toed Pete: Examining equilibria and player behavior in a high-variance game
dc.typePrinceton University Senior Theses
dspace.entity.typePublication
dspace.workflow.startDateTime2025-04-10T18:38:45.208Z
pu.contributor.authorid920228181
pu.date.classyear2025
pu.departmentOps Research & Financial Engr

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