Publication: The Gamification of Mobilization:
Gaming as a Public Good, Lessons from Korean Federal Policy for the United States
Loading...
Files
Roland_Sekou (4).pdf (2.5 MB)
Date
2025-10-14
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Access Restrictions
Abstract
In this ever expanding modern world, power and influence has been redefined by technology time and time again. Some powerful engines of political influence and culture seem to go unrecognized. The largest and most powerful of them all is gaming. In writing this thesis, I hope to unlock an understanding of how the fastest growing community in the world could be mobilized through federal policies and tangible government infrastructure for public good.
Description
Type of resource
Princeton University Senior Theses